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Riftsealer - Environment Art

Here's my contributions to Riftsealer - A group project done by my friends and I over the course of 2 months. Working on this project was a blast, we did everything from game idea, to concept art, and final production. I was in charge of the environment art together with Magnus Tellmann, we worked very iteratively and created a pipeline where we could both work on what we wanted to work on, while still both feeling part of the big picture. Personally I did most of the sculpting and some technical / shader art.
The project was done with 6 people being :
Developers :
Jakub Frątczak
Alessandro Manzini
Art :
Daan Van Splunter ( Character Art )
Savvas Saroglou ( Character Art )
Magnus Tellmann ( Environment Art )
Finn Bogaert ( Environment Art )
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https://www.artstation.com/daanvansplunter
https://www.artstation.com/saroglousavvas
https://www.artstation.com/magnustellmann
https://www.artstation.com/finnbogaert

Tilable materials

Tilable materials

Animated portal shader created fully in UE5 using WPO and Fresnel magic

Animated portal shader created fully in UE5 using WPO and Fresnel magic

Animated portal shader created fully in UE5 using WPO and Fresnel magic

Breaking using time graph events from blueprints, thanks to my friend Chris Pereira for helping me figure this out :)

Gameplay Trailer