https://gamesartist.co.uk/medieval-forest-house
In this project I breakdown my recent project : https://www.artstation.com/artwork/vbOnDE , created at Sierra Division Academy, with my mentor Alex Beddows.
I added some shots and a bit of text giving a bit more insight into how this project was created. For this project it was not my intention to "reinvent the wheel" but rather to create a visually stunning piece, with workflows and pipelines that have already proven to be quick and good. I used a lot of tiling textures, combined with RGBA-Masks, and an advanced UE5 shader setup. This gave me all the art direct-ability I wanted without having to uniquely texture assets.
Combining modularity with high quality materials was the goal here, I wanted a piece I could be happy with.
Hero shot
Landscape layer blending - tire tracks are mesh decals
Hero Shot - Snow
Most of the heavy lifting is done by Ultra Dynamic Sky, I created a shader with Z-up blending to refine the snow look, together with some foliage work I managed to make it look cozy and coherent.
Decal PreviewBuffer Modes
I used PLA's ( Packed Level Actors ) to combine my very modular assets into managable modules inside Unreal Engine 5, This also instances the meshes for a little extra performance boost.
RGBA Mask Breakdown