Wind Town, A Place Where the Wind Never Sleeps. This Stylized Realtime Environment was made in Unreal Engine 5. It's always been a personal goal of mine to work on a really "big" piece, something that feels and is alive, something that portrays story through the whole piece, so I made Wind Town. Everything in this project was made by myself, except for the particle effects. This project was a rollercoaster, but in the end I feel like I made it work and I learnt so much in the process.
Special thanks to the Concept artist : G liulian, massive thanks for letting me use your work! https://www.artstation.com/artwork/obN0Bk
Extra thanks to my girlfriend Maja Banas, https://www.artstation.com/majabanas
for keeping me motivated on this project, Najor M. Pérez, Jeremy Estrellado (DiNusty) and Bram Tempelaere for the constant feedback on the project!
https://www.artstation.com/najormperez
https://www.artstation.com/dinusty
https://www.artstation.com/bramtempelaere
Height based Vertex Paint setup
Simple RVT setup
Shader based animations (WPO)
Spline based movement + Blender animation
Walkthrough

Concept artist : G liulian, massive thanks for letting me use your work! https://www.artstation.com/artwork/obN0Bk