Breakdown : https://www.artstation.com/artwork/y4vyAO
Welcome home, This is an environment made as part of my mentorship course with Alex Beddows at Sierra Division Academy, inspired by Junhyuk Yoon's amazing concept. For me this project was all about learning pipelines to create stunning realistic environments. I wanted to get a better grasp on realistic texturing, Strong modular kits and most importantly just to create something that looks and feels good. Everything in this scene, except for the foliage is made by me.
I used Substance Designer for almost all assets in this scene, and most of these are sculpted in Zbrush.
I want to give a final heartfelt thanks to the whole Sierra Division team and Alex Beddows for making this possible, I learnt so much, and I'm happy I had the opportunity to attend the first Sierra Division Academy course!
https://www.artstation.com/artwork/BXlBkr
Beauty Shot
Snow Shot
Diorama Shot
Landscape layer blending - tire tracks are mesh decals
Decal Preview
I used PLA's ( Packed Level Actors ) to combine my very modular assets into managable modules inside Unreal Engine 5, This also instances the meshes for a little extra performance boost.
RGBA Mask Breakdown

Breakdown : https://www.artstation.com/artwork/y4vyAO